Demo v1.0.0 (2024-06-01)
Hello!
The private build has finished testing!
It's time for the game to be publicly released to everyone!
General Changes
Added credits that can be accessed in the files
EXP increased from all enemies to make it faster to level up
Reduced the level requirement of the gate from 10 to 8
Changed it so that new party members would have the same level as Moriko when they first join
Made it so entering a certain fight after reaching Phase 2 would begin the fight with Phase 2, if you have already reached it before
Removed critical chances from happening during the first tutorial battle
Balance Changes
Bind - Duration reduced from 3 turns to 2 turns
Sakura - Reduced from 150% to 130% of user's damage
Flash - Is now single hit rather than three hits. Ignores target's defense. Reduced from 100% to 70% of user's damage
Sharpen - Increased critical chance from +15% to +30%. Increased damage from +20% to +50%. Cooldown reduced from 7 turns to 5 turns. Duration reduced from 5 turns to 3 turns.
Bug Fixes
Fixed the bug where the mage character would not get SP recovery from regular enemies
Fixed the "Resurrection" technique using the wrong HP amount for the description.
Fixed invisible walls appearing on the dock of the beach.
Get Moriko no Gakusha
Moriko no Gakusha
A clumsy daughter of a world-famous swordsman is searching for her father in a world full of danger.
Status | In development |
Author | PeonyDev |
Genre | Role Playing, Adventure |
Tags | 2D, Indie, JRPG, RPG Maker, Singleplayer, Top-Down, Turn-Based Combat |
More posts
- Demo v1.1.1 (2024-06-12)18 days ago
- Demo v1.1.0 (2024-06-07)22 days ago
Leave a comment
Log in with itch.io to leave a comment.